Saturday, April 27, 2013

Fantasy Faire: Key of Hope Hunt - Part One (MadPea)

For a thousand years and more, the demon prince Val’baan ruled over the land with fear. Then, a child was born who would grow to be his nemesis. This had happened before, but Val’baan was possessed of enough brains to maintain an intelligence network that alerted him to possible threats before they were too great to crush.  This time, however, the girl was raised in secret by people ready for the time, and when she grew to womanhood the demon’s fate was inevitable. A quest, a battle, an overcoming followed, and the sun rose over the world once more. Kiana and her companions fought for three days to drive Val’baan first back into the valley, then to the temple which had been the seat of Val’baan’s power – his final redoubt. Two hundred men and women began that fight, ninety reached the entrance to the valley and only eight were alive to see Val’baan trapped as Kiana read from the scroll and completed the ritual of binding. Each of these took their place at one of the eight outer seals, with Kiana herself bringing them together in the centre. The heroes’ strength was thus combined to forge a lock that could never be opened again, from within or without.

However…

Fuzz the Unyielding,  who had stood with Kiana from almost the very beginning, held a secret – he was wounded. The Demon Prince’s ice-blade had caught him a glancing blow, so slight it went unnoticed in the chaos, and it festered within him. For all his purity of purpose and his resolve, the wound was enough corruption to weaken the Western seal that was his responsibility, and that weakness was taken by the ritual of binding into the great seal itself. The door was cracked, and Fuzz suddenly succumbed to his wound less than a day after the heroes finally parted to return to their homes.

The Bard Queen, however, could feel the darkness rising once again. She passed word to the kings of men and elves, and gave orders to her storytellers to ensure that all would know danger loomed once more.

“Find us our champions,” she said, “That we may remain safe another century. Call those of heart, and courage, and strength. Send to me those who would stand for what is right, and who do not fear the labour and the pain of that standing.

“Send me heroes.”

The call was raised, and those of such a stature answered. They came to the Fairelands, to the Junction, and set out upon their quest…

Written by David Abbot
Valley of Ish'Nar Sim Design by rynn Verwood

Find the Scroll

  .: Welcome to the Key of Hope Hunt, dear adventurer.

This is a quest in two parts. The first part will have you exploring the Fairelands as you collect items needed to create a Talisman that will grant you safe passage into the Valley of Ish'Nar. Once you have created your Talisman you will receive further instructions from the Bard Queen as to the task she has set for you. For now, be content knowing that your actions start you on a journey that will, if successful, save the Fairelands from certain darkness.

 .: Before you can begin with the hunt, you must read a letter from the Bard Queen advising you of the items you need to collect to forge the Talisman. Explore the Bard Queen's camp located in the ruins just north of Lumenaria to start your introduction to the game.

Your goal is to find 8 items scattered throughout the Fairelands. Completion of this assignment will reward you well with memories and mementos of your travels as well as allow you to come into possession of the Talisman that will grant you admittance to the Valley of Ish'Nar where even greater treasures await the successful hero.

 .: Once you click an ingredient named on the HUD, it will give you a hint and a SLURL in local chat to the Faire sim on which that ingredient must be retrieved. Remember the sims are large and it is often the case that when you stray off the path you are likely to find interesting things, including those elusive ingredients. Once you have located an ingredient from the list it will be crossed out for you. Please note, the hunt items do not give out prizes. You must collect all of them to complete your task and gain your end reward. When you have found all the hunt items follow the instructions given you in chat to learn what you must do next.

 .: For extra help ask in FFC Fantasy Faire group chat. You can also IM Elizabeth Tinsley with technical issues. For help with finding items ask in the group.

Game begins at: Valley of IshNar (31,24,22)

Sudden Distraction

 .: It is good that you came. Thank you. This task is one I cannot complete myself, for if I become involved then so will the Unweaver and that would doom us all.

But you cannot enter the valley unprotected. You will need a talisman to keep you safe. Search the Fairelands and you will find the things you need. Take this list, go swiftly, and return here when you are done, for even now the messenger carrying the scroll and key that you will need to reach Val´baan approaches.

Dragon Shell.: To mix the ingredients, we shall need a bowl; the shell of a dragon´s egg. The dragon guards her eggs well, and you find them at the centre of the Spire´s maze. The DragonSpire (186,128,39)



Rose.: A rose. Symbol of purity, symbol of secrets. Take a petal from the Crimson Fields, but be sure it has been steeped in the sacred waters first. Crimson Fields (63,128,29)



Ash.: Where once the smith Albrecht forged his tools against the sunset, the flames still burn today. A pinch of this ash will protect you from the demon´s fire. Titans Hollow (128,112,102)



Music.: The song of making is a powerful part of the talisman.. The sailors know this, and have kept it safe in a dark and secret place. Magnificat (61,128,42)



Water.: To help the mix, a little water. Take some from the temple. Not too much, mind. Lotus Valley Dream (128,181,36)



Leaf.: Of all the trees in Evensong Woods, the highest is unique. A leaf from here will bring a piece of this place's power with you. Evensong Woods (128,84,68)



Seeds.: The Lorax is our faithful friend, and he guards the seed that represents the hope of new life once the demon-prince is defeated. Ravenshard (123,191,23)



Coins.: This is not as planned. I entrusted a single gold coin from Shal-Tathar to a hobbit and he spent it on a mango! Lumenaria (155,128,28)



Blossom in the Night

Endgame: Congratulations. You have collected all the ingredients. It is time to return to the Bard Queen´s camp outside the Valley of Ish´Nar for further instructions. Visit the Bard Queen @ Valley of IshNar (31,24,22) [When you arrive make sure to find her and click the treasure chest on your HUD to continue the story and receive your reward.]

( More pictures here. )

Credits:

Skin: De La Soul, Candace (promotional item)
Eyes: De La Soul, Rainbow Mesh Eyes (promotional item)
Ears: Illusions, Seelie Ears
Eyelashes 1: SLink, Mesh Lashes
Eyelashes 2: Flugeln Brise, 05-A
Eyeshadow: Musa, Tarja 8
Hair: Analog Dog, Scene - cotton candy (Fantasy Faire Donation Item)
Wings: Fancy Fairy, Azarelle
Hands: SLink, Mesh Hands
Nails: A:S:S, Natural Glitter
Dress: Elvenbreath, Paenya (Fantasy Faire Donation Item)
Jewelry: Eclectica, Solaria (Fantasy Faire Donation Item)
Shoes: Falln Angel Creations, Airlia Boots (Fantasy Faire Donation Item, promotional)

Pose: Glitterati

Location: Lotus Valley Dream
Light Settings: Sim Default
Water Settings: Sim Default

Photographed by Deoridhe Quandry
Post processing: Cropping, only

2 comments:

  1. I love how you showed tiny shots of the items!

    ReplyDelete
  2. Hee hee hee, I figure it makes them easier to find, just a little. Not a horrid direction right too it, but something that can help people if they're struggling.

    ReplyDelete