Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Sunday, May 15, 2016

LEA 11: Lucifer Morningstar

Since long ago have I known you.
Those lives I remember and you do not.
Together we have seen the light of heaven and the sorrow of falling from grace...
The hollow echo of Hell and the agony of being apart from your beloved.
The truth beyond Heaven and Hell.
The spirit of man -- his run through the fire and his resurrection. 
from Lucifer's Halo by Joseph Michael Linsner

Mourningstar: Disembodied

I don't know when I first learned the story of Lucifer. By the time I remember thinking about the story it was a known commodity, the details existing independently of a source. My earliest opinions were not in line with the opinion I felt I should have. Lucifer should be feared, the adults said, and embraced, the youth said, but I was struck by a profound sense of pity. I couldn't imagine loving someone as much as the stories said Lucifer loved God before being cast away by that self-same figure for loving them too much. I wondered, in the simple thoughts of a child, if I could deliberately go to Hell and try to cheer him up. He must be sad, I thought, but I also thought Hell seemed like a terrifying and painful place and I wasn't sure I could or would endure such pain to try to comfort someone who might not even want that.

Mourningstar: A Loose Nest


Sunday, April 17, 2016

Sunday Squee: Escher

The Sunday Squee is about things that make me happy and excited. From books to movies to television shows to podcasts, I'll highlight less commonly known things as a way to share what I love. If you want to join in the Sunday Squee, please link back to me, magnifying both of our joy.

Metamorphose: Wide 2

The LEA creation Metamorphose reminded me of one of my favorite artists - M. C. Escher. He was an impressive draftsman who turned his skill toward my favorite direction - bending the surface of reality to make things more interesting. The transition of things from flat to depthed and back to flat again is a recurring theme in his more surreal art - lizards leap out of art, and hands draw each other, water flows downwards to fall back into it's own source. It's the detail which makes his art - the precise recreation of light to make something impossible seem somehow inevitable.

Metamorphose: In the Eye


Thursday, April 7, 2016

LEA 15: Metamorphose

Metamorphose: Wide 1

I adore M. C. Escher. The way he bends what is possible due to the vagaries of art, the way he combines surrealism and realism, delights me. Together, Solkide and Sniper have done the unbelievable - the previously unimaginable - and taken one of Escher's surreal transformations into a three dimensional world one can walk within. "METAMORPHOSE" is a circular wonder of transformation and recreation as Escher's two dimensional world is expanded into the third dimension and made enormous.

Metamorphose: Lizards Unleashed


Wednesday, February 17, 2016

The 86 Aspects of Composition: Center

Drawing from Mike Vargas' 86 Aspects of Composition, I'm looking at one aspect a week as it is reflected in the creations of Second Life Photographers and Artists. This week the topic is Center, and the question is:
"Which areas, events, or ideas does our attention revolve around or return to?"
The Center is both a deceptively simple concept, and a fiendishly difficult one. When I was dwelling on the idea, though, I kept coming back to the psychological concept of "locus of control" - that is, where the control of a person is located within their psyche (either realistically or not). Children have an external locus of control; people often develop external loci of control in abusive or discriminatory situations, and an internal locus of control is central to developing as a psychologically healthy adult. The locus, the center, is where we return to time and again in our lives and in our art; it is what we might circle around like a planet in orbit around the sun, or what might draw us in again and again like the driving forces of arrows pointing to a single place. Some people revolve around other people, some people revolve around themselves, and some people revolve around some critical idea or object of their attention.

Would You Lay With Me
Would You Lay With Me by DanteAmore


Thursday, February 11, 2016

The City by Betty Tureaud

I have packed my suitcase
walk out the door without looking back
Leaving hopelessness and take the bus
to the city

With the hope of a better life
I stand in the dust, waiting for the door to open
on the way to the city

My last money is used for a plane ticket
Hope and uncertainty awaits me in the foreign
I am on my way without looking back

*Betty Tureaud*

The City: Another Plane

February LEA Update

Every month or two I take a swing through the Linden Endowment for the Arts sims to see which are in progress and which are locked up and then update my SL Art page to match! It's the second month of this round of Artist in Residence creations, but four sims already have opened to the public, and almost all of the rest can be visited to see where they are in progress. LEA also recently put out a call for applications for the seven Core Sims (LEA 1, 2, 5, 6, 7, 8, and 9) which are available for a shorter period of time on a rolling basis.

The Open sims seem to be complete and some of them have announcements (click on the first link for each for details) while the ones in progress have some things and can be entered. Any sims not linked are currently locked to outsiders or are one of the two unchanging sims.

Stranger Things: Besties

Officially Open:


Vestiges: Sandscape

In Progress:

  • LEA 4: Core Sim Grants - St Isabella Island, USA by Indea Vaher
  • LEA 10: Artist In Residence - CyberPolis: The Oracle by Asmita Duranjaya
  • LEA 12: Artist In Residence - Exodus Interactive by ExtravaDanza
  • LEA 13: Artist In Residence - Miyako jima Island by the University of Scenic Arts
  • LEA 14: Artist In Residence - Wish You Were Here by Kara Trapdoor
  • LEA 15: Artist In Residence - TBA by Solkide & Sniper 
  • LEA 16: Artist In Residence - Entropy III, Quantum Satis by NaTaS & Fiends
  • LEA 17: Artist In Residence - The Play's The Thing by Pixels Sideways
  • LEA 18: Artist In Residence - GoSL by the Game of Life in SL
  • LEA 20: Artist In Residence - TBA by [M2D]
  • LEA 21: Artist In Residence - TBA: Created by Eupalinos Ugajin
  • LEA 22: Artist In Residence - Funky Junk by Carmsie Melodie
  • LEA 23: Artist In Residence - S by Frankx Lefavre
  • LEA 24: Artist In Residence - Dystopia by Noke Yuitza
  • LEA 28: Artist In Residence - 5D by Mandel Solano
  • LEA 29: Artist In Residence - An Ascension To The 10th Dimension by Tansee

Stranger Things: Lost Pieces

If you have reviewed or know of reviews or images for any LEA sims please let me know in the comments! I'm trying to link to all of the information I can get.

Wednesday, February 10, 2016

What the Tortoise Taught Us

A sandscape with two sets of booted footprints. Much smaller feet in flats decorated in a heart cast a shadow over the footprints.

You're in a desert, walking along in the sand when all of a sudden you look down and see a tortoise. It's crawling toward you...
You reach down and flip the tortoise over on its back.
The tortoise lays on its back, its belly baking in the hot sun, beating its legs trying to turn itself over. But it can't. Not with out your help. But you're not helping.
Why aren't you helping?

                            --paraphrased from the Blade Runner interrogation scene.


Sunday, February 7, 2016

Sunday Squee: Cica Ghost's Beginners

The Sunday Squee is about things that make me happy and excited. From books to movies to television shows to podcasts, I'll highlight less commonly known things as a way to share what I love. If you want to join in the Sunday Squee, please link back to me, magnifying both of our joy.

Beginners: Sisyphean Way

Snails make their Sisyphean way up a hill, pulling row houses which a variety of strange creatures perch upon now and then. Off to the sides, enormous figures in stripped sweaters look on gloomily as the grass, and their grasslike hair, waves in the wind
 
Beginners is a charming build, one of the latest from Cica Ghost. She creates dream-like circumstances with gentle movement woven in. This time it's not only in the swaying grass but also in the slow movement of the snails as they "climb" up the hill with their peculiar burden. The most fun thing about the houses is that they are filled with poses; several people can perch on each roof, relaxing into the scene. It's rare for artists to offer art you can inhabit, even in Second Life, and I love that Ghost did here!

Beginners: By the Foot


Wednesday, January 27, 2016

The 86 Aspects of Composition: Breath

Drawing from Mike Vargas' 86 Aspects of Composition, I'm looking at one aspect a week as it is reflected in the creations of Second Life Photographers and Artists. This week the topic is Breath, and the question is:
"Where is the alternation between tension and release, inhalation and exhalation?"

This one was a puzzler. Static art isn't like dance of music, where the breath is an integral part of creation, and although one breaths while one photographs, in Second Life that breath is one more step behind as one isn't even supporting the weight of a camera when creating images. Vargas' question about tension and release was an interesting one to me - how can both be portrayed in static art? What form could they take, both compositionally and emotionally? With that in mind, I looked through
my galleries of gathered images looking for images which seemed to combine both elements into one - a sort of tension and a source of release. There seemed to be two places where these alternative features could exist within a static frame - between a central figure and a (usually placid) backdrop, and between two competing figures with different reactions.

Arcana
Arcana by Aktar Oakesvale


Thursday, January 21, 2016

The 86 Aspects of Composition: Balance

Drawing from Mike Vargas' 86 Aspects of Composition, I'm looking at one aspect a week as it is reflected in the creations of Second Life Photographers and Artists. This week the topic is Balance, and the question is:
"How do the qualities and relative importance of the constituent aspects counteract each other, both inside and outside the system?"
Dancing all up in a line
Dancing all up in a line by Nivaya Barbosa

Balance was deceptively simple to begin with. During my first run through my galleries, I was drawn to anything symmetrical or centered, the strong figure in the middle offering up the sort of perfect balance which standing on the fulcrum of a see saw offers. Barbosa uses this symmetry of the background, using the room as a static base for figures in motion - the figures themselves defying the symmetry, and offering a repetition form of balance physically - everyone is on the same beat. One of the issues with strict symmetry is stasis, though; in the pictures above and below, subtle tensions and a sense of movement in suspension offer diversions from the still of the overall image, while the locked nature of the overall image gives a sense of eternity in both. More specifically below, the stillness is the point entirely - the title "Lost in Thought" makes it clear this is a person drifting within her own moments of stillness. Even then, though, she places herself off-center and the telephone poles in the background aren't quite even, two aspects which keep it from being too frozen while maintaining the overall balance of the image.

Lost in Thought
Lost in Thought by Marianne McCann


Wednesday, January 13, 2016

The 86 Aspects of Composition: Appropriation

Drawing from Mike Vargas' 86 Aspects of Composition, I'm looking at one aspect a week as it is reflected in the creations of Second Life Photographers and Artists. This week the topic is Appropriation, and the question is:
"How precisely and in what proportion to the whole have the ideas and constructs of others been incorporated into this creation?"
This is an excellent question for 2D art in Second Life's 2D world. Rare are the 2D artists who create everything within their images; Second Life 2D art is much closer to a collage of items created by other people than anything wholly original.

That is not to say that it isn't art, or that it isn't without merit, but the collaborative nature of Second Life is it's driving force, even when that collaboration is mediated through cash. I have struggled with calling what I do in Second Life art due both because I often took self portraits, and because I didn't really "make" anything but the combination of all of the elements. I think we limit ourselves when art becomes what is paid for and hung up in galleries, though, and bringing the deeper questions of art and communication into what we create can only be a net win for us all!

Set Me Free
Set Me Free by Sydney Black


Wednesday, January 6, 2016

The 86 Aspects of Composition: Abstraction

Drawing from Mike Vargas' 86 Aspects of Composition, I'm looking at one aspect a week as it is reflected in the creations of Second Life Photographers and Artists. This week the topic is Abstraction, and the question is:
"To what extent would two people from the same community agree about the meaning?"
When I think about "abstract" in the context of art, I usually thing of the information covered by the Tate's section on Abstract Art or the images and artists at The Art Story. This is a broader question, though - how do you know if you are in the same community? How can you know what can be known between us through the medium of art? Second Life in general trends toward representation perhaps because there is so much left open. In a world where the abstract can be created accidentally, can even be created inadvertently through lack of skill with the medium, what role does abstraction play within art and creation in Second Life?

Don't
"Don't" by Miles Cantelou

Monday, January 4, 2016

Stranger Things are Happening by Krystali Rabeni at LEA 6

Image Description: The Stranger Things are Happening Landing point in between three chess boards.

Stranger things are happening at LEA6, set upon a layer of sand and a thin skin of flowing water. The centerpoint is three chess sets - each one with a different theme - water, hedges, and bondage. It bears a closer look - the first impression is of blue, green, and black against white, but closer inspection offers up sweet details. The water board is dotted with sandcastles against which waves break. The hedges dark pieces are all of hedge itself, several shades darker than the bright and dark sod tiles. The Kings for the bondage set are half crucified, and there is a third king making her leaden way free - along with a few more pieces making their getaway, and the tilted remains of those who thoroughly escaped. Chess revisits at two of the four corners as well, this time entirely out of proportion with anything!

Image Description: Three female figures chained together and carrying a pawn on their backs.


Thursday, December 31, 2015

Metamorfaces by Art Oluja on LEA10

"It is better to live in a state of impermanence than in one of finality."

—Gaston Bachelard

The landing area of Art Oluja's creation, Metamorfaces, is a cunning combination of boxes, interwoven and bent to make a staggered pathway up into the initial mindscape of a bedroom in disarray. In that same area is a bench in shocking disarray, it's once stable wooden bands bent like ribbons and spilling over the wall and floor. The symbolism becomes obvious upon reading Oluja's description of how she awoke one morning from dreams to find her face was an immobile mask and her long journey toward healing and reconciling herself with those changes. It is at once deeply personal and abstracted, a landscape moved through and experienced simultaneously. I often found myself bogged down with details and minutia, only to look up and realize I was missing what was around me due to a desire to somehow capture the uncapturable.


Wednesday, November 11, 2015

Art Corner: Warrior in Wait

Warrior in Wait

This is a more artistic, singular take where I was trying to set a mood of stealthy watchfulness. The outfit started with the Cila armor style and got filled in with old standards, like my Rosal gloves and boots, and a new gift from Stockholm & Lima that a friend gave me. The final touch was a fairly severe updo from Wasabi Pills to fit the martial sense with it's orangey-pink highlights. I started with a fairly stark windlight, to capture the shadows being cast across the layers of leaves and my clothes and played around with the east angle and time of day until I got a sharp angle across everything - angles generate interest and keep the eye moving throughout the image. I tried to narrow everything down as far as I could - aiming for texture in the backdrop instead of any individual items, and struggled for some time with what I wanted in the background - the angles didn't work well to get the path or watermill in the background, but an errant hit on the side instead of back view gave me this fantastic angle slightly off to one side. I always struggle with cutting out the face, but in this case I felt like the Grafica pose offered a sense of the person waiting even if her face was out of view.

Once set and take, I opened the image in Gimp and cropped it down to it's present size. The bamboo down the center had a line of highlights along it which was very distracting, though, cutting the image in half and causing my eye to get "caught" on it repeatedly. Using colors I picked up from the background, I strengthened the cross cuts of the shadows across it and it receded into the background instead of messing up my composition. I had already set my figure off center; the other piece was to have int he background a sense of something she could be looking at without being too specific. Composition somewhat rescued, I brightened the image slightly and amped up the contrast to make everything more vivid and visible. The final touch was using "oilify" for the brush-like effect. On the strength I liked for the background the forefigure became uncomfortably indistinct and softened around the edges, so I made a cut out of the figure alone, erased around her edges, and then used a much lower "oilify" level. The overlay was effectively flawless, as the choppier style of the leaves made blending the two layers a breeze.

I'm really happy with the use of diagonals, but I'm not entirely pleased with my composition - though I'm not sure how I would want to improve it. In thumbnail it's a striking combination of lights and darks. I'm wondering if the pink being only along one side is an asset, as it makes it stand out, or a deficit, as it makes it really different from the mottled green backdrop. I really like the angle and cropping, though; I think it conveys the sense of anticipation and watchfulness well, and
is dark without being indistinct.I'm wondering if I might want to use less contrast in world if I anticipate editing my image in Gimp.

Thursday, October 22, 2015

Watercolors in the Rain on LEA 29

Castles in the Air

Based on a novel by David Lavigne, Watercolors in the Rain is a dreamy sim with a chocolate sky wall blocking off it's sister sims. The welcome area is a low-walled garden with fountains and a lot of information about various topics, some clearly part of the story-theme of the sim while others are more confusing. The largest signs are about the White Raven Hunt Quest; one flat gives a sample of the prizes available, but the details and how this hunt fits into the story (the white and black ravens are companions of Moxxie and Crud) only is shared once you go through the pink gate. The prize images for this hunt are flanked by two Evo*Mystic Faeries, and their inclusion here and later is also confusing, as otherwise there is no indication of fairies in the story - though one of the fairies is named "Moxxie". The colored obelisks off to one side offer teleportation offers - the first menu based, the second to the first flat, and the third to the beginning of the hunt.

The stated purpose is to bring to life the world of this story, Watercolors in the Rain, through the use of three dimensional building and interactive activities like quests and musical events. I found the builds overall lovely but the structure and purpose confusing; many of the transitions are lovely and well done - I'll note the transition from autumn to winter in particular, between The London Street and The Mountain Top Saloon (The Farm is not in between them; it is in a different direction) - but the flats are in a strange order, there are gaps between them which affect immersion, and the actual written content is bare of most interesting details while also often not matching up with the builds themselves. As a form of marketing it is confusing and left me annoyed rather than curious. As a form of art there were moments of beauty but no real emotional content besides the most perfunctory - scary wolf for fear, snowy scene for isolated, dead bodies for horror. However, if you want to find some lovely spots for sitting or spending time with friends, this is a perfect choice and others than I might be less thrown by the apparent plot.

A London Street

Wednesday, July 1, 2015

Happy Birthday Second Life

Second Life is twelve years old, give or take some months, and like always the residents have poured out to make a truly impressive showing. The theme this year is "What Dreams May Come," apropos of the changes that have occurred and the new world on the horizon for Linden Labs. In the past I've tried for comprehensive coverage, but honestly this year my heart hasn't been in anything so mechanical, so instead I'm exploring my way through and I'll show what appeals to me, sim by sim. For people who haven't been by the birthday sims before, the first week has most of the events - we missed those - and the second week you can still explore around and make a nuisance of yourself - but there's a lot fewer people, and a lot less lag.

SLB12 Impressive 5

My general likes and dislikes are pretty simple - I prefer exhibits in the round to ones with doors I have to find. Simple really is better - when I'm impatient I will give complicated builds I have to walk around inside a miss unless something about the outside intrigues me, and text is incredibly difficult to read in three dimensions. On a related note - smaller isn't necessarily a bad thing; having run across a few exhibits that looked like boxes until I scrolled back  A lot of displays try to cover everything, but I think it's really best to pick a straightforward idea and execute it clearly, identifying yourself if that's important. Keep in mind the sheer amount of creations people are putting out, and the time involved in trying to see everything, and be respectful. My absolute favorite are ones which are viewable from above, of for which I can find an angle which excludes its surroundings. One sided invisible layers work beautifully here - allowing one to see in but also allowing for angles from which one can photograph everything. I'll admit this is a personal peccadillo - I really like to photograph things in either isolation or in pleasant layering, and the latter is nearly impossible on the birthday sims.

SLB12 Spectacular 5

There are signs along the way for the "SLB HUNT", an event where people leave free items around for you to find. The type and quality is highly variable - this is not a place to get shiny clothes and accessories, but rather a place for enthusiasm, love, and oddity. In contrast to the often slick commercial side of Second Life, this is the place for the enthusiast and harkens back to Second Life's more by-the-pants salad days. There's a lot to experience and enjoy, and a few quiet gems which I wish I could keep long after the birthday sims have faded into the ether again.

SLB12 Fascinate 1

Must visit spots:
Wind-Song Garden, on Spectacular. It's a calm garden with flowers which play sounds when you touch one. There is a master flower to turn them all on. Created by Rey Weyland.

Once Upon a Family, on Stupendous. One of the better uses of text that I saw, and a very clear and cohesive design that articulated the theme beautifully.

Childhood Dream Dome, on Stunning. Accept the pop-up menu and follow through one boy's story of his Second Life.

A few interesting stops:
Impressive Gift Stash
Spectacular Gift Stash
Electrify Gift Stash


Places to go for Pod Tours of the sims:
Wonderous Pod Station
Electrify Central Pod Station

SLB12 Cake Stage 8

( More pictures here. )

Monday, June 8, 2015

LEA 1: Bryn Oh's "Obedience" - The Binding of Isaac

What, if anything, is the culpability of the watcher?

Image Description: Abraham holds an infant Isaac while sitting on a bed; the shadow of a running rabbit is on the wall behind him.

By making you complicit in the events around the Sacrifice of Isaac and aligning you with a God about which the click of shutters echoes, Obedience asks this very question. You have, quite literally, no power to interfere; the events continue unabated whether there are watchers or not, but select spaces between the narrative dioramas react to your presence. Boxes rise up, music plays, lights flash, an eerie spotlight follows you as you move - all of these things highlight not the story but your presence around it. It was the moment when I realized the light was following me, when I saw how I existed in relation to the half-cone of story behind me, that I felt the haunting effect of watching a tragedy with no hope of interference.

Image Description: In the background, a corner of a room is highlighted; inside a boy, Isaac, plays with his toys while his father, Abraham, gestures to him from the doorway. In the foreground, Deoridhe stands with her back to the camera, watching Isaac and Abraham.

Frequently, visitors lingered in the shadows almost invisible next to the familiar story of Abraham loving, learning, enticing, and almost killing his son. The sheer variety of avatars moving through these dioramas offer their own surreality, especially when there ended up being a slow train of movement from one lighted area to the next with the expected pauses on the edges of light. Bright whites and dark shadows combine for a virtual, almost tangible chiaroscuro effect that expands to envelop each visitor as they pass through. And such a diverse flow of people - from the default avatars of the utterly noobed to couples in little more than lingerie - art aficionados in Second Life are like no others.

Image Description: A couple stands near two rows of chalky white figures on folding chairs. The woman has her back to the camera; the man has turned to look directly at the camera.

Like the importance of light, sound is also central to the story. Many of the sections have an appropriate sound-scape. The tinkly lullaby of the first scene, where Abraham's finger in Isaac's mouth eerily echoes the penultimate interaction between them, is at once comforting and threatening. Abraham's Burning Bush is a television, one which offers up static, commercials, and a husky voice whispering a command. With foreshadowing as thickly laid as the shadows, Isaac tells his father about his love of the ram toy he has, and the curve of it's horns which keeps it from harming others. The echoing repetition of "Holy" can be heard before you enter heaven, but it is only when you get close to the penultimate dramatic scene that you hear the winged female spirit - the only woman in the entire story - whispering, "Do not lay a hand on the boy. Do not do anything to him. Now I know that you fear G-d because you have not withheld your son - your only son."

Image Description: A slightly raised dias has a number of statues on it - a man in robes with his hand over a globe, a pink female figure with wings and eyes all over her body,  a cow with eyes all over its body, and an eagle fighting with a chimeric combination of lion and dragonfly.

By far the most active section is this Heaven where a motionless Throne and surrounding, eye-festooned creatures are worshiped by an ever-changing army of winged ken dolls, chalky white save for the gold crown on each head. Only a few of the waiting Presence Choir walk to the throne. Alpha, crouching pensively before his calm approach and graceful bow. Charlie, with his pensive pause and florid genuflection. Echo, casually approaching before going down on one knee. Golf, gesturing expansively to his fellows before striding over and summoning a familiar, blue planet. India, gesturing hopelessly before timidly approaching the Throne and falling to his knees. As visitors approach the final area, their shadows fall over the Choir itself, mingling with the rest. As my visit lengthened, I found myself watching others interact - watching where they stood, what they looked at - as much as I watched the inexorable tide of figures playing out their pattern.

Image Description: Torso and leg shot of chalky figures in folding chairs; a dark green, horned figure is creeping out form between the rows.

Two other alternating figures play out their own dance, approaching first the disturbing moment of Abraham making good his murderous intentions, then the Throne itself, and then creeping between the static rows of chairs holding the Choir. One, Abecedarian, has a devilish exterior that is constantly shifting in color. The pattern remains consistent each time - red as he surveys the attempted murder and approaches the throne, cyan as he crawls away and crouches to watch the distracted Choir shifting to blue as he crosses in front of them, and then he turns green as he creeps between the two rows only to rush back to red as he runs back toward the Throne. Apprentice is less changeable but oddly more disturbing as, out of all of the moving figures in this diorama, he looks the most like a typical Second Life Avatar. To watch him echo the path of Abecedarian is unnerving - a reminder of how easy it is to enter another avatar's rut.

Image Description: Long distance view of a hole in the ground, through which Abraham can be seen holding Isaac over his knee and putting a gun in Isaac's mouth; a purple figure with wings is stopping Abraham from pulling the trigger. Two figures, posed almost identically, stand nearby - one on the same level as the scene, the other on the level above the scene.

Standing at the edge of an open view into the most frightening moment of Isaac's life, listening to the incessant click of the camera, I was reminded of the ethical quandaries faced by journalists and documentarians - the question of when to photograph and when to help. There was the story of an imbedded journalist in the Middle East who ended up on a flight rescuing soldiers on the front lines - who photographed as the medics she had spent her time with frantically tried to save the life of a soldier, only to fail. The man making a documentary about war in Africa who photographed the torture and murder of a man, only to learn it was done for his benefit. The question of when, and how, and to what extent people whose job it is to watch should interfere is the lived reality of thousands of people, and thousands more watch when we could act out of self-interest, ignorance, laziness, indecisiveness, or the fear of making things worse.

Image Description: A statue of a young boy cowers against a low wall, a gun on the ground in front of him.

The story of Abraham and Isaac has always bothered me for the subordination of parental love in such a profoundly violent manner, and the final image of Obedience shows the aftermath of Abraham's actions as Isaac cowers away from him. Unlike the previous scenes, which could be reached by walking from one to the next, this one is found through teleportation - either the candy in Isaac's lunchbox, a ball in the stairwell, or a ball in the apartment that Abecedarian and Apprentice emerge from. Boy, Ram, and Gun exist at a distance from Abraham, who is reaching out as he did on the stairwell up. One wonders is Isaac will ever trust his father again.

And above it all, the watchers watch.

Monday, March 30, 2015

When Life Gives You Apples... Run

Apple Landing
Looking at various myths, legends and fairy tales, apple seems to be pretty misfortunate for a woman. When an apple appears in a story, you know that something will go bad. From Eve, thru Greek mythology to Snow White there was always a catch with an apple. It is beautiful, delicious, tempting, seductive. A Perfect disguise for all bad that can come. I use it as a symbol for the monstrosities that woman too often dont recognise as such in its early stages. This installation is about domestic violence and eating disorders, on first sight two very different things, but violence against someone and violence against oneself are the same thing, a violence.

High Fashion


Rebeca Bashly always does amazing, evocative builds with layered meanings and complicated shapes. Her latest build, about violence against women both external and internal, is no exception. When Life Gives You Apples... Run. The beginning of everything is inside of a mostly eaten green apple that gleams as if made of metallic dreams. The path weaves in and out of the apple, through mall doorways and over invisible paths - an unnerving effect, to be sure. At the heart of the apple, caught up in a seed, is two entwined bodies ravaged by starvation, the skin rippled to show the bones underneath. Above and below are teleports to the two sky-builds, one called "Home Sweet Home" and the other called "Doll House". Both offer up images that are at once familiar and unreal, in a world where domestic violence is experienced by 20 people every minute and where the ribs of starving women are photoshopped out of images of models. This is a world most of us find it difficult to look at long, but the images are haunting.


Home Sweet Home

Heart Breaking
It was a night like every other night. I was listening to stories that i have heard million times before. I felt them crawling up my earlobes like ants...i was smiling inside, you'll never get in.. i was looking with my eyes shut... there was nothing i havent seen before... i was there and i was away... but i was there... i was there.. and rhythm of my heart was changing now. It started pounding harder...and harder..with every beat i felt it was growing inside my chest... i felt it was outgrowing me... and i was amazed... watching it slowly fill the room...with every beat it got stronger and louder...it spilled into the next room... than in the kitchen... bathroom... my heart filled whole house and was still getting bigger... thru the deafening noise of my heart beats i heard  cracking of the walls of the house... windows and doors blowing away... and whole house was shred into pieces in one heart beat... it was the most beautiful thing i have never seen.

Seeds of Pain

It is difficult to put into words the full effect of moving through these images. The use of color - green, red, hot pink - somehow makes it seem stylized even though everything is incredibly detailed and textured. One of the qualities of having an avatar in a virtual world and experiencing three dimensional virtual art is how present it seems, how it takes up your entire view and focus, how moving through it changes how it looks form every angle. It is often equally static to two dimensional art, but even then not always - the heart in Home Sweet Home moves, beating it's way through the shell of the house it was trapped in, and the laundry line of models spins endlessly in front of the Doll House, somehow embodying the hopelessness of women as clothing racks. The overwhelming nature of it, the effect of movement and light and shadow, can only be hinted at through the window of two dimensional photography.

Doll House

Sweet Tooth
once upon a time there were two sisters. They were building a doll house together. Ana and Mia worked on their doll house day and night, often not sleeping at all. It was their priority,nothing else was important as this. It was so beautiful, and so glamorous that they decided to make a fashion show. Ana and Mia fashion show. It was a huge success. Girls worldwide wanted to be just like them. Ana and Mia became heroines...

Paper for Breakfast

Saturday, March 28, 2015

Burning Equinox

Burning Equinox: 15

I have very little experience with Burning Man, either within or without Second Life, but I figured I'd check out the weekend Burning Man event for the Equinox and snap a few pictures. There are events all the way through Sunday, many of them musical, and a number of artistic displays scattered around the area. I had fun playing with angles and trying to get clean shots - everything is rather tumbled upon each other in a pleasantly mixed up manner.

Burning Equinox: 9

There's a calendar, a list of exhibits, and several reviews (1, 2) pointing the way. I hope you get a chance to visit this event before it ends at 9pm SLT on Sunday, the 29th.

Burning Equinox: 1