Tuesday, June 10, 2014
MadPea Mini-Quest: The Green Mire
Ten years ago, Tony Lamil and Skip Dares went missing at the Green Mire swamp. A reward is being offered for any information leading to the location and/or safe return of the boys. Join the quest and explore this sim for free goodies and more. ‘
MadPea has opened a new sim - The Green Mire - and as a gift to all of us have a small mystery on hand. The main landing point is in front of their warehouse, where a wide variety of past and present goodies are available - including a pile of group gifts in between the front entrances. The rest of the hunt takes one all over the sim - you get your first hints at what might be wrong at the missing board down the road, but you have to do some hunting to find the old abandoned shack that the two missing boys had turned into their own personal fort. In addition to the journal sitting on the table, there are a wide variety of photographs in there, apparently of the boys and their adventures.
Reading the journal, you find out that the boys, Tony and Skip, found a sort of intergalactic Simon Says with strange symbols on it. They played around with it until they figured out the tones - and it made a hologram. This journal will end up guiding the entire hunt, as it gives strong hints as to what we need to do every step along the way. First, go and hunt down the fallen bridge to find the Simon Says machine - it's fairly easy to find, even if there isn't a small gathering of avatars around it, all taking turns. The tones are straightforward, though I found the last two melded more than expected, so it took me a while (and a helpful other person) to figure them out. At that point the hologram that Tony writes about in his journal shows up - and you get the HUD for this hunt. At this point the parameters are set - three jewels to match the image above the Alien Simon Says.
It initially looks like some sort of alien artifact with a spinning star in the middle of it. Checking Tony and Skip's journal again, they talk about some "shiny stones" that they found following the Holographic HUD, so I figured I'd see if I could figure out there those were. As I moved, so did the HUD, which was a really fantastic effect; I have to admit to spinning now and then to see how it moves. After finding the first one, the color of the gem was added to the HUD as it spun; that gave a nice parameter. I really love this effect with the HUD; it makes wandering all over a huge sim seem a bit more simple than it might have otherwise. It also gave an opportunity for exploration, which I really enjoyed.
The final stop - after finding three gems - was to a center of three statues which all turned to face a pillar. The trick is - and I did this three times before someone gave me a heads up (I'm a little slow) - you stand on the centerpoint as the beams converge. I honestly though that you needed to cause just two of them to go in some manner to get the forth jewel. If you can get on the platform as the beams converge, you will get an alien helmet with which to speak to the aliens - and maybe ask for Tony and Skip back? I'm not sure.
And yes, you can turn the sculptures for other people. I spent a little while doing that, just for fun.
Congratulations! You finally found a way to phone home! Please accept a little gift that enables you to contact our cosmic neighbors at any time. For the moment, this was the final part of the mini game. Thank you for exploring our MadPea Store region. :-)
( More pictures here. )
Location: The Green Mire
Light Settings: Sim Default
Water Settings: Sim Default
Photographed by Deoridhe Quandry
Post processing: Cropping, only