Monday, November 12, 2012
2012 Color Challenge: Week 46 - Juniper
Nothing I'm wearing is named Juniper - and indeed, the metallic quality of my outfit (a very old purchase from The Abyss) belies the naturalistic quality of Juniper, an enormous conifer with blue-gray berries that grows in the upper reaches of some mountains. Juniper berries are actually the flavoring gin, though I have to admit I've only drunk a couple gin and tonics, mostly because it glows under blacklight and I loved drinking something that glowed. There is glow in Second Life as well, but due to the rarity of glow offline, I think online it often comes off inaccurately - even unnatural. In a world where we fly, though, and where we can look like anything we want, what really is "natural"? One of the more common, ongoing bits of friction between people is the issue of appearance - both independent of offline reality and in reaction to it. In the case of the latter, many people do and will continue to remark on the dearth of true multiculturalism on Second Life.
I'm as much a part of that reality as anyone, being usually blond and pale skinned in Second Life. This is a reflection of my internal view of myself - my avatar is as close to an internal me as I can easily accomplish - but it is also one which is part of a large narrative about skin and hair color and how that influences culture and prejudice alike. I have a lot of "mes" in Second Life who are auxiliary, though, and their appearances are much more diverse; one is Irish, one is edging toward darker skin - not the Ghanese of Agbala but a lighter cream or chocolate color. This brings up other issues of appropriation, though; with Agbala being from Ghana but spending a good chunk of her life (she's Fae and so her life is quite long) in the Caribbean and having more of a Caribbean accent than a Ghanese one, but with me - her driver lets say - being white and growing up apart from any of those cultures, it would be reasonable for someone from Ghana or someone fromt he Caribbean being less than pleased that I not only named her after an Igbo god, but that I also write ehr with a tinge of accent (usually in an approximation of what I hear when I hear people speak who are from the Caribbean, but not exact).
I have the cultural and financial advantages to be apart from the realities of being prejudiced against; weirdly - or really perhaps not - prejudice and judgement of peoples appearance continues even unto the internet; in fact, some people seem to view that since here you have absolute control over how you look, your personality should be even more clearly reflected in online appearance. I buy into this to a large extent as well; the appearance of my avatar is very important to me - and was before I began photographing it, though photographing it has reinforced that importance. I would say I tend more toward wanting peoples' appearances to be coherent, if not realistic, but I will admit to feeling twinges of annoyance at styles like the Invisible Unicorn Riders, whose hips are so broad the mesh deforms between the legs, and who tend to have enormous pouting lips. I cannot deny, however, that often their looks are coherent - and often clearly thought through.
In reality, they put pressure on my own internal values, both of beauty but also of cheerfulness and a certain modesty of presentation which the more colorful and extreme presentations belie. The same goes for those with the watermelon butts (which also has some troubling offline implications; while IURs tend to be pale skinned, Watermelon Butts tend to be dark skinned and watermelon is strongly associated with US black culture), who often have matching enormous chests and torsos without room for organs to exist - this is the internet, though, and no one needs kidneys or stomachs, so why does it bother me so much? Part of it is philosophical; the objectification of women is a major issue in self-created media and extreme exaggeration of secondary sexual characteristics is a part of that in media-created media which often seems to move into our minds and settle there, like shadows. My realistic-except-for-wings avatar is my attempt to combat this internally, but I've been considering playing around with it more in my alts - perhaps even making an Invisible Unicorn Rider or Watermelon Butt avatar and seeing what it feels like to put on those shapes, what it calls up within me. Our prejudices, and our assumptions about those we are prejudiced against, often reveal uncomfortable truths about who we are which can only be understood through acceptance.
( More pictures here. )
Credits:
Skin: De la Soul, Aestali - Cream Rose
Eyes: De La Soul, RooMee Eyes - Rainbow
Eyelashes: SLink, Eyelashes
Eyeshadow: Virtual Insanity, SPRING Cockatoo
Ears: Illusions, Seelie Ears
Lipstick: Mock, Micare - London Glitter
Hair: Secrets Hair, Cristina - Blonde (promotional item)
Wings: Fancy Fairy, Azarelle
Hands: SLink, Rigged Mesh Hands
Jewelry: Eclectica, Manhattan - topaz
Dress: The Abyss, Hydrogen
Shoes: G Field, Mesh Long Cuff Boots "Willow"
Poses: Glitterati
Location: Tryst
Light Settings: TOR, EUPHORIA smokey blue skies
Water Settings: Mirror Water
Photographed by Deoridhe Quandry
Post processing: Cropping, only
Labels:
2012 Color Challenge,
commentary,
Second Life,
social justice,
The Abyss
Saturday, November 10, 2012
The Garden: A New Interactive Game in Second Life
The Garden is a new interactive game, much in the style of an enormous game of Clue where you get the hints not from cards, but rather from items and figures placed all over the sim - some of them static, while others move around erratically, taunting you with information.
Or, at least they taunted me.
Taunted me with their little yin yangs and bags of stuff and secretive apples.
You can play alone, as I have a few times now, or in small groups if you all start together. There are also different achievements you can get - like going through around only talking to the guardians, or around only finding the moving hint givers which taunt, taunt, taunt like taunting things which taunt!
I haven't found a single Gemini yet!
They must have it against me, since I'm Pisces.
It is a little laggy sometimes, so I recommend paring down more than I did, and try to not have more things running when you're wandering around hunting for little taunting objects that hop around in a taunting fashion, but even with my first crash in a very long time, I had a complete ball.
Now... where is that damn yin yang.
Quick notes - this awesome dress is actually two mesh layers, one of the sleeveless dress and the other the semi-transparent vest; they fit together perfectly, but also allow for mixing and matching if you pick up multiple styles. Volstead gives away a wearable demo in purple for all of the mesh items, which I found a completely charming option. This was my favorite of the dresses, but I saw a couple others I may end up picking up as time and finances allow. I thought the Art Deco of the dress was best served with older style accoutrements, so I pulled out this gorgeous pearl-decorated hat and gloves from Eclectica, which is always a good place to find things in older styles. I ended up pulling out some of the hunt prizes from Earthstones, including this purplish-blue solitaire jewel necklace and a lovely bracelet. Finally, I rounded out the outfit with a pair of peekaboo shoes from katat0nik, a new release which completely entranced me. I especially love the delicacy of the lace. This is the first of her shoes with toes, and I really think they turned out well - both in shape and texturing. Depending on what you purchase, you may get a selection of colors or a HUD which offers every color imaginable, with both a texture and a hue changer built in. Since it's HUD driven, they're very low script, however there is no resize function and they come in only one size, so try the demo before purchasing.
( More pictures here. )
Credits:
Skin: De la Soul, Aestali - Cream Rose
Eyes: De La Soul, RooMee Eyes - Rainbow
Eyelashes: *X*plosion, PrimLashes
Ears: Illusions, Seelie Ears
Lipstick: Mock, May Lipcolor - Rose Rouge
Hair: Wasabi Pills, Alice (promotional item)
Wings: Fancy Fairy, Azarelle
Necklace: Earthstones, Trillian Solitaire Necklace
Gloves and Hat: Eclectica, Little Black Pillbox Hat and Gloves
Bracelet: Earthstones, Wave Bracelet - Labradorite
Dress: Volstead, Empire Dress - Sky
Shoes: katat0nik, Bowie Peeptoed Shoes
Poses: Glitterati
Location: The Garden: Mermaid Lagoon
Light Settings: Places Imagine
Water Settings: Mirror Water
Photographed by Deoridhe Quandry
Post processing: Cropping, only
Labels:
EarthStones,
Eclectica,
katat0nik,
Locations,
Second Life,
Volstead
Friday, November 9, 2012
2012 Color Challenge: Week 45 - Bittersweet
None of my outfits are called Bittersweet, but I think I matched the color pretty well! I actually started full sized, then remembered one of Skinthesis' Flights petites I had gotten at the fantasy faire, and that the dress I was wearing from Evie's Closet came in a petite size, and I simply couldn't resist going tiny once more. The green of the dress is echoed in the butterfly - this is the Monarch one but it comes with five different shades - which I thought was a nice effect. Setting up a look around a color is really an area of strength for me, but even this week I struggled - orange is my least favorite color, and this was an odd pinky-orange shade which very few people make. The hair was the final holdout, but luckily Alice Project's fatpack gives me shades of red. I'm not regretting passing up on her limited edition flamingo color set for Collobor88, though! I had seriously considered it at the time, and I think the pinky-orange of Bittersweet was better matched from that set, but a highlighted red works out well enough. I thought finding a place for pictures would be even harder, but when I saw the name claudia222 I had high hopes, and when I teleported to Mesh Mellows I was hooked. Like a lot of her art, this is bigger than it first appears; the tiny island exists as a starting point to a hundred other views I could insinuate myself into even easier than usual, since I was so tiny. I adored in particular being one of a flock of tiny, orange birds which made up the better part of hair and clothing for a woman frozen in time.
One thing I noticed this time in particular as well, claudia222's art is always full of faces - most of them female but with the occasional male - something else which simply makes my own face and body fit in, albeit as much less Gigerific. Her art is always such a mix of the beautiful and the disturbing that I find myself lingering, time and again, watching the tiny movements of figures and the flexing of aspects of their body without being able to look away. The tiny insertions of normalcy - an old fashioned car, a Victorian house - just seem to highlight the bizarity of the trees and watching faces even more. While there, try to sit on things. I ended up riding around a rather charmingly disturbing vehicle, dangled beneath an enormous bee, but I'm not sure exactly what I sat on to get there! You can also fly about on your own, but somehow the vehicle makes it even more engaging. I'm not sure I actually reached the top of it - I know I didn't in this set of pictures but I kept going afterward. claudia222 is always good for hiding things and making you hunt, though - and it's always worth the effort. I don't know how she does it, but I'm content to watch until I figure it out!
( More pictures here. )
Credits:
Body: Skinthesis, Flights - Persimmon (promotional item)
Eyes: Skinthesis, Dollie - Salmon (promotional item)
Hair: Alice Project, Petite Namie
Outfit: Evie's Closet, Bugaboo Fairy - Orange Sorbet
Jewelry: Elemental, Moonglow
Pose: Glitterati
Location: Mesh Mellows
Light Settings: TOR, FOGGY Chouchou Rockets
Water Settings: Mirror Water
Photographed by Deoridhe Quandry
Post processing: Cropping, only
Labels:
2012 Color Challenge,
Alice Project,
art,
Evie's Closet,
Second Life,
Skinthesis
Tuesday, November 6, 2012
Yin Yang
I've spent the better part of a couple of days hunting for a black and white world, and ended up finding a white world where I could tint the sky black, and hang out under a gibbous moon, but after spending some time taking pictures I realized it was a creation of Rose Borchovski, who doesn't allow pictures - so I ended up deleting them all. I do recommend going to see There are Echoes in the Garden, but make sure not to take any pictures; I ended up deleting my review of the project since it makes little sense without the images, and I'll take this as a reminder to check who created something before spending the time setting up my shots!
So, given my choice of initial spot was ruined, I ended up seeking out another spot of light and dark and discovered I could finally sneak into MadPea Carnival, a monochromatic wonder of creepiness and shadows. MadPea always does amazing, detailed builds which are perfect for photography on every level. This particular bui.d has echoes of their couple of month hunt in the summer - all olde tyme buildings and ancient styles. Hints of the whimsy of other builds, with the bulbous and cute rendered creepy by shades of gray,hide here and there - and in the heart is a hint of things to come, weird and entrancing all at once. As you move around the sim, effects keep going off - made all the more startling and they're pretty much the only sources of light and sound! I jumped for a few of them, in one case quite appropriately. It looks like the crowds from the opening have died down, so now's the time to go and check out MadPea's latest offering with hints of hunts to come mid-November.
The inspiration for everything, though, was this skin from Fallen Gods - a yin yang of texturing which appealed to my inner Taoist. I've always liked the idea of every-changing balance, that harmony of light and dark with a little of each swimming in the depths of the other. One of the first symbols of myself I ever made was a yin yang made up of two fish - I'm a Pisces so the combination of symbolic balance and the contrariwise fish was both fitting and ironic. The fish in Pisces are a symbol of the rise up and fall down of our natures; Pisces are supposed to either be dreamers floating above or wallowing in the much below - artists and druggies, that is us. The Tao cycle offers up an alternative, rising and falling on the tides of emotions that naturally flow throughout life without ever rising too high, or getting lost in the darkness in the depths. Perhaps someday, if i develop the sculpting ability, I'll make my swimming fish in world so they can spin around each other endlessly, light and dark, bright and dull, rising and falling.
( More pictures here. )
Credits:
Skin: Fallen Gods, TAO female YIN with YANG tattoo
Eyes: De La Soul, RooMee Eyes - Rainbow
Eyelashes: *X*plosion, PrimLashes
Ears: Illusions, Seelie Ears
Hair: Alice Project, Collette
Wings: Fancy Fairy, Azarelle
Hands: SLink, Mesh Hands
Dress: Spyralle, Rio Sun Mesh
Feet: SLink, Mesh Feet
Poses: Glitterati
Location: MadPea Carnival
Light Settings: TOR, NIGHT Under a Yellow Moon
Water Settings: Mirror Water
Photographed by Deoridhe Quandry
Post processing: Cropping, only
Labels:
Fallen Gods,
Locations,
MadPea,
personal,
Second Life
Saturday, November 3, 2012
Further Along the Path
Location: http://maps.secondlife.com/secondlife/LEA2/179/186/23
Dates: May, June, and July of 2012 (Now closed)
Pictures Credits: Deoridhe Quandry
Further Along the Path: Is a sequel to "The Path," a collaborative project brought together last year. In the words of Bryn Oh, it "is an immersive project based around the exquisite corpse concept sometimes used by the Surrealists. Essentially, each artist adds to a composition in sequence." Windlight is central to the displays, and a notice in the beginning area encourages people to view it via the Firestorm viewer so the Windlight changes can be seamless. The teleport between different displays is the telephone in each scene, but a notecard containing links can be gotten at the beginning area.
Glyph Graves says, "My art in SL is currently focused on the interplay between form, structure, texture and transformation wich underpins much of my work. As well as the normal digital tools of graphic and 3D modeling programs, I also freely make use of Linden Scripting Language as both my chisel and my paintbrush. I'm always pleasantly surprised at the depth and the dimensionality that's available for art in Second Life and in virtual media per se." More of his work can be found on the UWA Winthrop Sim.
The best description I can give for Further Along the Path is "Difficult to Capture in Pictures", and Graves sets the bar for this going out of the gate. In a display that was less about the textures and more about the scripted changes and movement, he tells the story of someone asleep who is made out of all of the plants and earthworms in the area. While I wasn't texturally blown away (though I did like the smooth glow of some of the flowers), nor did I find the images powerful in and of themselves, there was a magic to how they moved together - to the joy in watching things move from one place to another through space. That simply isn't something I can capture in images, and I'm afraid the textures suffer most recorded in a static form. This is also where I felt all the disadvantages of having a lower-end computer; movements were jerky on my screen rather than fluid, I'm sure simply because of my capabilities. I would love to see a recording of this at speed and I hope someone has captured it.
paramparamm Papp says, "I have been in Second Life since early 2007, when I first heard about it in a television documentary on virtual worlds. Like many artists I found the the platform promising. It was pretty clear that this world offered a whole new set of boundaries for us to push.
My past projects include builds for Relay for Life and BURN events with the biggest (in size) being the main auditorium for the Virtual Worlds Best Practices in Education conferences of 2011 and 2012. More recently I have been working with MadPea Productions on the game/hunt called Sanity Falls. Also working on the constantly evolving Lollygagger Lane when I can."
Papp's world is dual, with a dark blue curve above that moves rings through a murky amount of space, and below a brilliantly light section with figures oozing in and out of bits of golden light along the bottom. I found it really dreamy and soothing, though a bit confusing - it took a while for the full import of the figures to stand out for me. They will show up again and again throughout the different worlds, often with different textures and lighting on them, forming one of the few cohesive themes between dreamscapes besides the ringing telephone.
In her own words, Alpha Auer "is the founder and CEO of the avatar fashion establishment alpha.tribe, which she co-operates with 4 fashion designer alts - Grapho Fullstop, Amina Diavolo, Alpho Fullstop and Xiamara Ugajin. She is also the builder of the (now no longer existent) Second Life island Syncretia, and was a co-blogger of the famed NPIRL blog, between 2008 and 2009. She collaborates with MosMax Hax and Selavy Oh in the ongoing artwork LPDT2, now at the New Genres Grid on the opensim and is the builder of the island alpha.tribe". More information can be found on one of her websites, which has a CV among other information.
Alpha's section is almost monochromatic except for the faintest hints of gold, which make it ripe for altering with windlight for different effects. The brilliant gold bodies disappearing in the previous section of the dream reappear, this time in shades of gray - some of them a dull charcoal while others are covered in the words which ring the entire display, some in English and others in what is called "an asemic language". The words also are on the gilding of the central shapes - you can see above where it appears almost like ribbons, but where the textures are not bent by the prims they are put on that they are words. The story picture is of people being petrified, and the risk of being petrified oneself by remaining in this place too long - however for a petrified place, I found it surprisingly peaceful and fluid. The whispers - oh yes there is sound - and the slow movements of the words entranced me, and this is one of the sections where I took a second batch of pictures in my more usual style. The overall point, though - that remaining the same for too long can lead to petrification - is a good one (though I would argue if one changes too much one can lose connection with any form of stability as well).
Bryn Oh says, "My interest in virtual worlds began with an attempt to create an artist unaligned with a RL identity. Bryn Oh is an art project to determine if an anonymous digital character can succeed in the real world of flesh and blood artists. I see what we do in virtual worlds as a new medium with the capability to create unique forms of art." She has her own Sim and Blogs regularly.
Bryn's display was very difficult to photograph without an avatar because it quite literally would disappear without someone being there! I have a set of pictures of myself, but I really struggled to get comprehensive pictures. In the end it was so much more experiential than photographable. I ended up not doing this section justice, and by the time i made it back the sim had transferred to another purpose, so I apologize for the lack. One thing this does bring up is the stark difference between experiential events in Second Life, and static events which can be more easily recorded. I often struggle with how to manage capturing something which is more easily experienced, and which loses it's power in the static representation of it, but I still don't have any easy answers.
In his own words, Oberon Onmura "has been making art in Second Life for over four years. In that time, his unique approach to exploring the capabilities of physical objects has attracted international attention of blog sites, Second Life and “real life” galleries and publications. Oberon cites as his primary influences American minimalist art of the 1960s and 70s for its precision of form, Stephen Wolfram’s 'A New Kind of Science' for its analysis of complex systems, and Indian classical music for its manifestation of unseen physical reality in art. He has recently become interested in the use of scripted agents (i.e. bots) as artmaking material."
I get the feeling there was an ultimate conclusion reached by finding the "right" of the three paths - but unfortunately, although trying to go up all three stairs multiple times, nothing happened.I'm not quite sure what I missed, but I'm rather sad I missed it! The setting was fairly complex, with a lot of the same 'world building around you' qualities as Bryn's section of the Path, in this case paths to walk along. Other elements of all of the different dreams also appear - both those we've seen before, and those yet to come. This aspect of the themes along the path will become more and more powerful as we move toward the last stop on the path.
Eupalinos Ugajin has a flickr and a document, introducing himself in the latter as:
"When I say I play Second Life people often hastily reply: but it is not REAL!This seemed to be the most scattered of the sections, with things going in every direction and no real pointers one way or another. I have to admit I found that frustrating; while I liked little subsections of the different elements, I found the whole more disconcerting and difficult to grasp than compelling. I ended up finding the way out by panning my camera through things - and this brings up a really mixed sense within me - on the one hand, I'm deeply grateful that I can pan. Like earlier, the ability to move around despite not being sure what to do is hugely valuable. On the other hand, I wonder if there are things I missed because I simply gave up looking for the teleporter and panned my camera. One advantage of restricting the mobility of viewers is that one can drive those visitors through a predetermined path; one of the disadvantages is that a frustrated visitor may leave instead of trying to find a hidden path. I don't have any easy solutions - just some noticing and thoughts.
My answer is: as real as all the tools/objects humanity made.
(If I had to define it...) Real is what might happen when you sit in front of a tree or anything we did not invent #
The usual Virtual vs. Real opposition does not hold water."
Ux Hax graduated with a degree in Cinematography Sciences, and is a Musician and Programer.
She participated in the second Congress of Social Networks and Metaverses (Ibiza). romy Nayar is the Master of Museology at the Louvre and an Oil Artist. They are both Spanish, but live in Paris. They have a shared blog, as well as a creative Sim in world.
With dual worlds, one above and below the surface, this was one of my favorite sections, and I actually did another photoshoot there (Rainbow in the Light). Like most of the scenes, this one was difficult to photograph. Not only was the movement and particles an integral part of it, it also lived on multiple levels, from high in the sky where the sun smiled down to under the waves where the dreamer floats among the remains of a bedroom. Almost everything moved a little - from the woman bicycling around the island to a man falling backwards toward the water, endlessly repeating a few seconds. You could also pick up a wearable chair to bob around and through, which was a lot of fun to photograph with. I especially loved the branches which reoccurred, up into the sky, across the surface, and down under the waves. I was really struck by the world created, in all of it's dull glory.
Ub Yifu says, "Using Second Life since may 2007, I came here because i wanted to create 3D objects. I started building in sanbox as everybody does. I first started reproducing some famous paintings in prims from (Matisse, Magritte, Picasso, Dali, Degas)." Ub Yifu has a Gallery in world.
The final section literally began at the bottom - and if you obeyed the signs and followed the fish, you ended up at the top near to waking. One enormous figure held the world while a second, flying over, seemed almost as if he was about to swoop down. Little planets and images floated out of everywhere, sending echos back through the different worlds traveled through on the Path. I ended up returning to this place twice, the first time getting confused despite the signs. Once I found the top, I was amazed by the overwhelmingly huge figures waiting for me, and the endlessly swirling fish.
( More pictures here. )
Friday, November 2, 2012
Fall Sunset
"[T]he theory ... that anything that is art ... is presumably about some certain thing, but is really always about something else, and it's no good having one without the other, because if you just have the something it is boring and if you just have the something else it's irritating." -Edward Gorey
"Explaining something makes it go away, so to speak. Ideally, if anything were any good, it would be indescribable." -Edward Gorey
( More pictures here. )
Credits:
Skin: De La Soul, Aestali - cream Rose
Eyes: De La Soul, RooMee Eyes - Rainbow
Eyelashes 1: Flugeln Brise, 05-A
Eyelashes 2: SLink, Mesh Lashes
Ears: Illusions, Seelie Ears
Earrings: Little Boy Blue, Orange Chouchin Earrings
Eyeshadow: Elymode, Autumn Colors
Lipstick: L.Fauna, Orange
Cookie: katat0nik, Pumpkin Cookie
Hair: Calico Ingmann Creations, Elysia - pumpkin hunt special (2011)
Collar: Kouse's Sanctum, Bound Heart
Wings: Fancy Fairy, Azarelle
Hands: SLink, Mesh Hands
Dress: G Field, 2012 Halloween Gift Dress
Shoes: G Field, Long Cuff Boots "Will" - Halloween Special
Pose: Glitterati
Location: Crystall Dunes (Open 10/28 - 11/4 2012)
Light Settings: Places Beach Cay
Water Settings: Mirror Water
Photographed by Deoridhe Quandry
Post processing: Cropping, only
Wednesday, October 31, 2012
2012 Color Challenge: Week 44 - Charcoal
Charcoal is such a perfect color for this week - the week angling into darkness, when the veil between the worlds thins. I've been sinking into the podcast of a dear friend, the Burnham Society, and it suits the uneven texture of the night - particularly Talafiera's story - the Winter Queen telling the tale of how she became the Winter Queen. It's a time of fear and wonder both - and I have to admit I tend much more toward Dia de los Muertos than Slasher Flick in my tastes. Give me actual death far before screams and bloodpacks. It's always an odd offset, navigating a world where contrived horror has become normal, even expected, when one wishes to avoid it as much as possible. The fires are being tamped down, though, and the horrors the world holds are far more compelling and powerful than those of any fevered imagination. Imagining New York City, dark from 42nd street down, the terrible toll of the sea and the sand over homes, the hungry licking of fire above sea water - the combination of fire and water not tempering each other, as they normally do, but instead only expanding the damage done. In coming days it will be the time of coals, of mold, of the dull gray of hopelessness facing an uncertain future, only the faintest ember remaining in the dust.
last ember fades, though't clung valiantly to life,
glowing whitish-gold in deep'ning twilight strife
the logs are but half burnt, and still the ember fades;
a building broken down was built with just-born logs,
but still there is a rafter cracked, wrapped well within the fogs
that curl around its dying bones like new-born, healthy skin;
some seedlings pass away within a violent frost
claiming their slim lives to join all other's lost
instead of gaining bloom to continue on with life;
in spring a tree lies dead, bereft of all its bloom,
locked within a cycle that brought it naught but doom
as slowly half-dead leaves are blown by bitter winds;
within the earth there is a grave of a babe who knew no breath;
the mother, weeping, lies above, for she has nothing left;
last remnants of a well-loved man followed him to death;
the light is fading fast, leaving me with night,
around my shoulders he has curled, removing all my light
as last ember falls away, and is covered up with ash,
and on my back, like bite of snake, I feel my heart-ache's lash.
Stillbirth, by Deoridhe Grimsdottir
( More pictures here. )
Credits:
Skin: De La Soul, Aestali - cream Rose
Eyes: De La Soul, RooMee Eyes - Rainbow
Ears: Illusions, Seelie Ears
Eyeshadow: De La Soul, Inked
Lipstick 1: L.Fauna, Black
Lipstick 2: Mock, Vitrail Lip Glass - black
Mask: Spyralle, Fractal Mask "Rage"
Hair: Magika, The - Charcoal
Hairflower: G Field, Rose Hairpin - gray
Wings: Fancy Fairy, Azarelle
Hands: SLink, Mesh Hands
Dress: Wicked Dollies, Pretty Pleats - Charcoal
Shrug: Elymode, Facil Shrug - black
Lace: Silent Sparrow, Vertnoir lace shirt
Jewelry: Eclectica, Vintage Glass Series
Stockings: G Field, Button Socks - ash
Shoes: Bliesen + MaiTai, Morticia
Poses: Glitterati
Location: Netherfield - Eclectic Desires Hunt
Light Settings: Places Wiccan
Water Settings: Mirror Water
Photographed by Deoridhe Quandry
Post processing: Cropping, only
Monday, October 29, 2012
25L Fall Fete: Fall Day at the Beach
Tomorrow is when the 25$L Fall Fete is ending, and I have it on good authority that in addition to a lot of 25$L items, there might be some freebies lurking around as thanks for another wonderful year. I escaped the damp rain of the fall to go to the beach, though! A little chilly, this time of year, but my beach cover from uNA was perfect for the purpose, and high enough that I only got it wet when I went wading deep in the waves! It's rigged mesh in several sizes, with charming drawstrings along the hips, and the texturing is very colorful and fun.I was very sparing with the accessories this time, leaving the main focus on the kaftan and my gorgeous, rigged mesh hands and feet from SLink. My one wish, and it is a very minor one, is that SLink might come out with a variety of skin textures to lay over the skin colors, allowing for a more pure match to my rather textured skin. In dimmer light it's not visible, but in the bright light of the beach, faint seams can be seen. I love them all the same, though; they finish off the limbs of my avatar in such a gorgeous manner that I keep pausing to stare!
I picked a loose, flowing style of hair from Secrets as the perfect accompaniment. It's a thick style with a loosely coiled texture to it, with those adorable curls at the end - like my hair is drying all frizzed and full of salt! I wanted something which looked rough and sun-warmed, and this fit the bill perfectly. To add some color to my pale skin, I layered on a reddening tattoo from Fallen Gods; it was meant for winter, but I found the effect worked well for the beginnings of a sunburn! Really, next time I should put on more sunscreen. I brightened my lips with a lovely gloss from Mock, just a faint amount of pink as if slightly chapped and wind-blown. As you can see, below I'm grinning and that comes with narrowed eyes - a challenge for those of us vain enough to wear eyelashes. I actually keep an extra set of my usual lashes which have been narrowed for the purpose, but sometimes you just have to edit for an angle and hope no one looks to closely! Since my eyes are larger than the norm, fitting lashes can be a bit of a trial, but I don't think I did to badly with the combination of Flugeln Brise and SLink below.
( More pictures here. )
Credits:
Skin: De La Soul, Aestali - cream Rose
Eyes: De La Soul, RooMee Eyes - Rainbow
Eyelashes 1: Flugeln Brise, 05-A
Eyelashes 2: SLink, Mesh Lashes
Ears: Illusions, Seelie Ears
Lipstick: Mock, Bella Vetro Gloss - Blush
Skin Color: Fallen Gods, Winter Flush
Hair: Secrets Hair, Sunshine - Nordic (promotional item)
Wings: Fancy Fairy, Azarelle
Hands: SLink, Mesh Hands
Outfit: uNA, Beach Kaftan
Bikini: Umi Usagi, Garbera Bikini
Feet: SLink, Mesh Feet
Poses: Glitterati
Location: Arcachon Atlantique
Light Settings: TOR, MIDDAY Rebranded Skies
Water Settings: Mirror Water
Photographed by Deoridhe Quandry
Post processing: Cropping, only
Labels:
events,
Fallen Gods,
Flugeln Brise,
Mock,
Second Life,
Secrets Hair,
SLink,
uNA
Saturday, October 27, 2012
20L Tuesday Fall Fete: Hunts and Haunts and Harvest, oh my!
The Fall Fete for the weekly 25L event is in full swing, with a few days left for exploring, buying and hunting. There is a hunt going on - a very civilized affair with an image of the hunt prize on each hidden box! The sim is designed like a haunted town, with an ancient old house on the top ripe for spooks. Like a lot of events now, it does have a script monitor that ejects you if your script usage is over 3.0. It also, sadly, yells for the entire sim to hear - which personally I think is really a shame. Expel people if you must, but the public shaming (and spam) is really offensive; an awful lot of people aren't aware of scripts and the effects they have on others, and ejecting someone 10+ times while yelling every time is just overkill. For people who want to keep track of their script weight, there is a free script scale on the marketplace that I personally use. I keep it by my height measure in my dressing room, and it works a treat. Often times, the culprit is resize scripts that have to be in every prim of an object, like jewelry or hair, which ends up amounting to two hundred or three hundred scripts. One thing you can do is make a low-script outfit for going to large events, one which has few to no scripts, if you have some favorite items which are very script heavy.
I'm decked out in a wide variety of items from a variety of events - this fall they seem to be springing up like mushrooms after a rain! The dress is from Gorean Rose and is available at the Fete itself; it's a charming puff dress with a wide belt and comes in the usual range of sizes for mesh. The texturing is subtle and sweet, and make sure to remember your lingerie because bits will be hanging out if you don't! I paired it with a new hair release from Wasabi Pills for the Costume Ball event in a soft brown to match the leather-like texturing of my dress. It comes in long and short, and is a single mesh object instead of several pieces combined. It's a puff of an updo with a cute ribbon on top; the ribbon is color changing via a HUD, which also makes it low script. The necklace is a new release from Apple May Design, and is only 10$L through the weekend. It's worth every penny (and many pennies more!), being a gorgeous combination of pearls and metalically style flowers, and comes in white, black and white, and black and red. The crow on my head is from Silent Sparrow released on Fifty Linden Friday, and it caws! It even caws with my voice; I was one of many birdies who donated my caw for a good caw-se. Finally, my adorable shoes are a recent release from Dilly Dolls, and like all of her things come with a wonderful color changing HUD for the details. I really love the new tendency toward putting the heavy scripts on HUDs; it makes the avatar itself low scrip and means I don't get yelled at when I go to events!
( More pictures here. )
Credits:
Skin: De La Soul, Aestali - Cream Rose
Eyes: De La Soul, RooMee Eyes - Rainbow
Eyelashes 1: Flugeln Brise, 05-A
Eyelashes 2: SLink, Mesh Lashes
Eyeshadow: Mock, Wicked Ways - Brown
Ears: Illusions, Seelie Ears
Lipstick: Adore & Abhor, Silent Star - baroque
Hair: Wasabi Pills, Christy Mesh Hair (Costume Ball)
Bird: Silent Sparrow, Corbie Plus Crow - coal
Wings: Fancy Fairy, Azarelle
Hands: SLink, Mesh Hands
Lingerie: Artilleri, Renee bikini
Dress: Gorean Rose, Lola Dress - Red (promotional item, 25L Fete)
Necklace: Apple May Design, Edith Necklace (10$L through the weekend)
Jewelry: League, Wanderer Jewellery
Stockings: G Field, Button Socks - brown
Shoes: Dilly Dolls, Dasha Black & Dark
Poses: Glitterati
Location: 25L Fall Fete 2012
Light Settings: Places Babbage
Photographed by Deoridhe Quandry
Post processing: Cropping, only
Labels:
Apple May Designs,
Dilly Dolls,
events,
Freebies,
Gorean Rose,
Silent Sparrow,
Wasabi Pills
Freebie Central: Falln Angel Creations Brains Hunt
Every fall, Falln Angel Creations does a massive Halloween Hunt - and this year is no exception. Going until November 2 at 3AM SLT, and encompassing both of Falln's two sims (The Main Store and the Sanitarium), fifty brains have been removed from Azriel's loyal Angels and hidden all over - on the floor, on walls, even sneaking up the ceiling on spiders' backs. It is a massive undertaking to find them, but sometimes if you're lucky you can go to Falln's Facebook page and find hints as to where some of them are hiding. Each prize is a single Linden, and here's the astonishing thing - each prize is one full item from Falln's stock. My dress? one of the prizes. My hair? A prize along with three siblings. My skin? A prize. My ears? A prize. In fact, everything you see except for my eyes are a prize in this astonishing hunt. There are fifty brains hidden all over with clothing, animations, even furniture and decorations, all over two sims - this is a hunt not to be missed!
( More pictures here. )
Credits:
Skin: Falln Angel Creations, Persephone Dark Feminine (1$L Hunt Prize)
Eyes: De La Soul, RooMee Eyes - Rainbow
Ears: Falln Angel Creations, Elf Ears - Eless (1$L Hunt Prize)
Hair: Falln Angel Creations, Tantarra - BrightBlue (1$L Hunt Prize)
Wings: Falln Angel Creations, Bugs Wings - Orange (1$L Hunt Prize)
Dress: Falln Angel Creations, Harumi Gown - Orange(1$L Hunt Prize)
Poses: Glitterati
Location: Falln Angel Creations: Sanitarium
Light Settings: Places Abracadabra3
Water Settings: Mirror Water
Photographed by Deoridhe Quandry
Post processing: Cropping, only
Labels:
Falln Angel Creations,
Hunt,
Locations,
Second Life
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